Publisher: Matrix Games / Slitherine
Scourge of War: Gettysburg, a real-time 3D Civil War computer game developed by NorbSoftDev. Civil War computer game. Renowned game designer. Civil War combat command simulations. The prompt asked for a serial number for the Gettysburg game. Unfortunately, I do not have a serial number in the (xxxx-xxxx-xxxx-xxxx) format but have the registration number with my older Gettysburg game (by older, I mean I bought Gettysburg in 2011). The prompt asked for a serial number for the Gettysburg game. Unfortunately, I do not have a serial number in the (xxxx-xxxx-xxxx-xxxx) format but have the registration number with my older Gettysburg game (by older, I mean I bought Gettysburg in 2011). Easily share your publications and get them in front of Issuu’s millions of monthly readers. Reddit has thousands of vibrant communities with people that share your interests. Buy them at matrix or slitherine, receive a serial key for the DRM - free.
Developer: NorbSoftDev
Introduction
While fairly familiar with theAmerican Civil War, Scourge of War:Chancellorsville is the first game from the Take Command ? Scourge of War family that I am playing. My firstreal-time experience was Field of Glory in1993 and Task Force 1942 from 1992,both from Microprose. I?ve then been playing Civil War: Robert E. Lee and CivilWar 2: Generals by Impressions/Sierra since 1997.
While the Battle ofChancellorsville was one of the most brilliant victories by Robert E. Lee,there are only a few games where this battle is represented and only three ofthem are detailed: Civil War: Robert E.Lee (the battle is less detailed in CivilWar 2), HPS Chancellorsville(very detailed) and now Scourge of War:Chancellorsville. American Conquest:Divided Nations Battle of Chancellorsville focuses only on the assault by?Stonewall? Jackson. Strangely, some other famous games completely neglectedthis battle: North vs South by InteractiveMagic, the first John Tiller?s games and Sid Meier?s takes on the American CivilWar.
Scourge of War: Chancellorsville is a stand-alone game that alsoworks as an add-on to Scourge of War:Gettysburg.
Wondershare Video Editor 3.5.0 Licensed e-mail: [email protected] Registration code: 10403029CF651AF141E800 Licensed e-mail: [email protected] Registration code: 510B3C20A9E54E0FF1D2FC28BAD1220E Licensed e-mail: [email protected] Registration code: 35706E040C63EE00E377911BB9A3B301 Licensed e-mail: [email protected] Registration code: 00289623F7B3B81E14AEB526144B6D08 Licensed e-mail: [email protected] Registration code: D772BE0279AFE60AF0E1D2109CA89A19 Licensed e-mail: [email protected] Registration code: FBB51545E808. Wondershare filmora serial key gratis. Wondershare Video Editor 3.5.0 Licensed e-mail: [email protected] Registration code: 10403029CF651AF141E800 Licensed e-mail: [email protected] Registration code: 510B3C20A9E54E0FF1D2FC28BAD1220E Licensed e-mail: [email protected] Registration code: 35706E040C63EE00E377911BB9A3B301 Licensed e-mail: [email protected] Registration code: 00289623F7B3B81E14AEB526144B6D08 Licensed e-mail: [email protected] Registration code: D772BE0279AFE60AF0E1D2109CA89A19 Licensed e-mail: [email protected] Registration code: FBB51545E808.
Historical Background
In May 1963, after the battle of Antietam inSeptember 1862, the Army of the Potomac, reorganised under the command ofGeneral Joseph Hooker, started their offensive and crossed the Rappahannockfords in order to fight the Army of Northern Virginia under Robert E. Lee?scommand. Instead of retreating with an army half the size of the one of theenemy, Robert E. Lee decided to go into the attack and conceived anunbelievable bold plan. His best General, Thomas ?Stonewall? Jackson, wouldtake 30,000 men, lead them on a long road around the enemy and attack its rightflank. The rest of the army would hold the positions in order to give a falseimpression to the Union?s generals. The surprise attack on the Union?s XI corpswas a disaster for General Hooker and brought a brilliant victory to theConfederate?s forces. Chancellorsvillewas at the same time one of the greatest victories for Robert E. Lee as well asone of its most bitter ones. His best general, ?Stonewall? Jackson was shot byhis own men after returning from a night survey mission. He died a few dayslater.
Installation and Technical Issues
The installation of Scourge of War:Chancellorsville went without problems. As with the all the games fromMatrix Games, the game runs without the DVD in the drive. If you have already Gettysburg installed, you access theChancellorsville scenarios through the Gettysburg menus and, unlike me, notthrough the separate Chancellorsville menus you get if you only install theadd-on only.
At one point, one of my save games didn?t work,but this was due to a very obscure bug. We notified NorbSoft about this and wereinformed that it will be addressed in an upcoming patch. Overall however, thegame is fairly stable and I didn?t experience any crashes on my gaming laptopwhich is at low-end of the requirements.
Interface / Music/ Graphics
The animations in battles are done with lots ofcare. When you zoom in very closely you get to see the 2d sprites of thesoldiers which are fairly basic. However, when zoomed out, watching armiesfacing each other is very impressive as there are so many units and thebattlefield around Chancellorsville has been created with a lot of attention. Thenature is well done but it?s not really an extreme ?living? environment. Itdoes the job very nicely.
I would have like to hear some traditionalmusic during the battles but there?s only some pieces playing while you?re inthe menus. It seems that have decided for more realism as the only in gamemusic comes from the regiments musicians.
Generally, you have access to all theinformation you need to play and, while not perfect, the interface is logicaland easy to use.
Gameplay
Four long tutorials help you learn how to play the game. As it?s my firstgame in the series, this was very important to me and I?ve learnt a lot throughthem. The battle map is huge and depicts correctly the terrain aroundChancellorsville.
All the game happens in real-time and when I say real-time, I meanreal-time. One hour game play equals one hour of real-life. It?s possible tospeed up things though but when you?re fighting, it?s not something you reallywant to do. You command regiments, brigades, divisions and even corps. Everyunit has its very specific characteristics and the different leaders reactaccording to their historical counterparts. Some regiments have a lot ofexperience while others are greener, less experienced. This has a big impact onhow they will react on the battlefield so it?s important to check theirstatistics beforehand. I would have enjoyed having more historical informationon the units but it?s not there. Still, there are unique enough and this makesyou care for them on the battlefield.
The weather and the time of the battle will affect the morale and thefatigue of the soldiers. When the night is falling, the view gets shorter andshorter and it gets really hard to spot enemy units.
To command your units, you can just select them and double click whereyou want them to go and tell them what formation you want them to take oncethey reach their goal. Generals will order their units to use roads whenpossible, which makes them move faster but this is obviously not a good idea ifthe enemy is close. It?s a feature very handy when there?s a big distance to marchand you can order regiments to use roads as well. During the battle, every officerwill give orders to his units so there?s no need for micromanagement in most ofthe cases. Losing a general can lead to a defeat so you have to pay attentionto them and be careful not to let them too close to the front.
I would have liked to be able to give orders on the mini-map, but it?sunfortunately not possible. As it is, for larger battles, if you want to moveyour units over large distances, you have to select your units, open themini-map, click on where you want to go and then double-click on thebattlefield to move your regiment, division, brigade or corps. Having asmaller mini-map which could remain open as you play would be convenient, butas is you have to open the mini-map very often to check the overall situation. Inchecking with Norbsoft, this was intentional as to not have the game be a?click fest?, but there is a chance that in the future giving orders via themini-map will be included.
In the most difficult levels, you have to give orders through couriers.This makes the entire battle experience very realistic and challenging. Formyself, I do not feel enough at ease to trust my AI officers to let them handleall the action by themselves. I still feel more comfortable when I can correcta unit?s position or movement. Commanding an entire Corp is very challengingand requires lots of practice. Initially I was hoping to be able to control theentire battle but this would be too big an undertaking in this game.
At the end of the battle, you are shown your results and how many troopsyou have lost. On the campaign map, you see your best results and thismotivates to improve your scores.
AI
The enemy AI is very good and this makes thegame very challenging. It maintains formations and will try to flank you ifpossible. There are some path finding problems however and units will havesometimes an erratic behaviour but it?s more a visual thing which happens fromtime to time. Overall, units will do what they are asked to. I?ve been playingtactical wargames for the past 20 years and this one is a real challenge. I?vewon only a few scenarios so far and I will have to replay many as my resultswere miserable.
Historical Accuracy
The Battle ofChancellorsville is one of the most difficult to represent as there wereelements of surprise and chance coming into play. While the assault by?Stonewall? Jackson is really nicely done, you don?t get the impression thatthe Union?s troops have been taken by surprise as you find them already information when you encounter them. However, the units are faithfully placed andit?s the best depiction of this battle I?ve ever seen on a computer game. Theamount of units is tremendous and this is a huge battle, which can take up to twohours to finish. I have studied this particular battle more precisely before andevery scenario is well-researched and detailed.
Overall, along with HPSChancellorsville,Scourge of War: Chancellorsville is themost detailed representation of this battle I know of. The realism of thebattle is breath-taking for any wargamer fond of the American Civil War.
Replay Value
There are 20scenarios representing the key moments of the battle with lots of details, thecorrect regiments and commanders. The battles last from 30 minutes to 2 hours,so you get a lot of gameplay for the price. Scourge of War: Chancellorsville provides a very long and enjoyablegaming experience. I would have liked to see some longer scenarios as you feelthe pressure even during the smaller battles but on the other hand, thatpressure makes the whole thing interesting.
Documentation
The documentation that comes with Scourge ofWar: Chancellorsville is brand new, spanning 136 pages and is alsoavailable in PDF form. The manualmentions 6 tutorials but the game has only 4. It is however a very goodand detailed manual. The support in the Matrix forums is extremely helpful andgood.
![Gettysburg Gettysburg](/uploads/1/2/5/5/125528384/500456914.jpg)
Multiplayer
Scourge of War: Chancellorsville?smultiplayer modeallows you to fight head-to-head with your friend (or several others) on theInternet. Generals interested in MP games will probably have to make anappointment with someone they know or on the forums to set up larger battles.
Modding
The game can be modded and new scenarios can becreated so there?s a lot do if you like to further work on it once you finished(and won) the 20 scenarios.
Conclusion
The game depicts the Battle of Chancellorsvillein an unbelievable realistic and historically correct way. Despite its few shortcomingsand steep learning curve for new players, the game is very solid and detailedwith a very competent AI. The suspense on the battlefield really lasts untilthe last moment. It?s a mandatory game for Civil War armchair generals and Iwill definitively be taking a look at the main game Scourge War: Gettysburg as soon as I am done playing this one. Ihope they continue to improve the game?s engine and, maybe once in the future,fulfill the promise of a strategy layer described in the final notes of the Take Command: Second Manassas manual.
Review written by: Pascal Giovannini
System Requirements
Minimum Specs | Reviewer's Specs |
OS: Windows XP (SP2+), Vista or 7 CPU: Dual Core 1.5 GHz CPU or higher Memory: 2 GB RAM Video: 256 MB Dedicated Video Card with DirectX 9.0c or higher. Video card should NOT be integrated on motherboard, but should be separate, no shared memory Sound: DirectX Compatible Sound Card Hard Disk Space: 2 GB Free DirectX Version: 9.0c (Included) Resolution: Variable, 1024x768 minimum | ? 2.13 GHz Intel Pentium P6200 ? 4 GB ? Intel HD Graphics up to 1755 MB ? Windows 7 SP 1 |
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03 Jul 201923Scourge of War: Waterloo follows in the footsteps of its American Civil War predecessors and takes the action to one of the most famous battles in history. It is by far the most detailed game about the final battle of the War of the Seventh Coalition. This strategic game boasts 20 historical scenarios (from the French, Prussian and British perspectives), 3 multiplayer scenarios, unlimited user generated sandbox scenarios, and a sandbox campaign, which adds a campaign layer to the game providing more context for sandbox battles.
GAMEPLAY
At first glance, the player is tasked with moving huge bodies of troops into position to crush the enemy, be it with sheer numbers or superior tactics. In reality though, there is a whole lot more going on. First of all Scourge of War: Waterloo offers a lot more realism than any similar title on the market, having historical unit names, weapons, formations etc. More importantly, however, is the fact that the game simulates the complete chain of command. Players are not by definition placed on top of this chain (though it is possible), but are often placed somewhere in between. Meaning that during the battle, they get orders from above, interpret them and form a strategy with them, then, they will send out their couriers to deliver their own orders to the units directly under their control. This concept stands at the very heart of the Scourge of War Gameplay.
![Key Key](/uploads/1/2/5/5/125528384/784862110.jpg)
STYLE
Scourge of War: Waterloo has 2D sprites drawn on a 3D terrain and in doing so, is capable of showing far larger armies than most games out there. Players can zoom out to great heights to get the best overview of the battle, or zoom in and get right into the action. All units have historical uniforms and carry historical flags. Leaders stand out well enough to easily find them.
INTERFACE
The user interface had a major overhaul compared to previous SoW titles. The number of buttons on the screen has been reduced and replaced by a context-sensitive popup menu (optional) and it is now easier than ever to set formations in the desired position and with the preferred facing. Additionally, the new order of battle browser and a host of other new screens make it so that players will only have their own strategies to blame for failure.
©2015 Slitherine Ltd. All Rights Reserved. Scourge of War: Waterloo, Slitherine Ltd. and their Logos are all trademarks of Slitherine Ltd. All other marks and trademarks are the property of their respective owners. Developed by NorbSoftDev & Slitherine Ltd.